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Thursday, July 13, 2006

Notes On the Aesthetic Inspirations for New Computer Games

Do many game designers dream about "new looks" for nascent video game code and come up with influences like Nazcan pottery paintings, Moche sculpture and the Raimondi stela? Raph Koster apparently does, and the game designer (and author of A Theory of Fun for Game Design) also shares his early experimentation with a freeform game involving learning how to fly like a bird.

[Via Boing-Boing.]

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