Second Life rendered in real life
[Via]
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Jeremiah McNichols
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Labels: Second Life, virtuality
Linden Labs announced they have acquired graphics technology from Windward Mark Interactive which will enable them to better simulate atmospheric conditions in Second Life. From Techcrunch:
WindLight uses algorithms that imitate the ways in which light is affected by real-world atmospheric factors like dust and moisture, enabling the nuances of sunlight, clouds, water and weather to be accurately simulated in real-time. Nimble uses advanced physics models to realistically simulate clouds.[Link to SL announcement]
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Jeremiah McNichols
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Labels: Second Life, virtuality, weather
Posted by
Jeremiah McNichols
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Labels: activism, graffiti, politics, Second Life, visualization
[I]t's not very meaningful to amass in-game wealth if your ability to use it is contingent on your ongoing good relations with a single company. What good is your wonderful Second Life real-estate, architecture, gadgets and wardrobe if Linden Labs can throw you out at any time? It's like amassing Soviet-era rubles -- you could only spend them in Russia.
Read all about it from: Boing Boing | the Second Life Blog
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Jeremiah McNichols
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Labels: open source, Second Life, virtuality